ANYVERSE, high-fidelity synthetic data for AV/ADAS perception

Making machine perception real




The ANYVERSE synthetic data solution offers the speed, scalability, and visual fidelity needed by machine-learning teams to rapidly progress to high-confidence perception models. ANYVERSE simulates the visual appearance of the real-world with higher accuracy and variability than is practical with other approaches. 

Autonomous Vehicles

Drive-Assist (ADAS)

Autonomous Robotics

Our difference

High Fidelity

Game engines do not accurately mirror reality. ANYVERSE’s physics-based spectral unbiased renderer provides accurate visual quality and ground-truth representation of lighting and the environment.

Faster Cycles

Speeding up AI training-testing cycles is critical. With ANYVERSE faster perception training-testing iterations are possible,  guaranteeing a competitive advantage over teams relying exclusively on real-world datasets.

High Control

Fine-grained control of simulation features and variations is key to producing rich datasets in an agile way, increasing confidence and robustness in the perception system.

Flexible Solution

The best part – there is no need to master complex software. Clients can team up with our engineers to produce custom datasets or get access to a highly scalable SaaS platform to produce the datasets they need.

Core technology

Rich 3D Scenarios
Rich 3D Scenarios
  • Predefined and procedurally-generated 3D scenes for urban and suburban areas.
  • Large library of 3D assets: vehicles, pedestrians, buildings, traffic lights, signs, vegetation, etc.
  • Agent-based models for traffic and pedestrians. 
Physically Accurate
Physically Accurate
  • Unbiased spectral render engine for accurate optical and light simulation.
  • Physically accurate camera model and support for multiple cameras.
  • Physically accurate atmospheric and weather models.
  • LiDAR model based on real-world devices.
Ground Truth Data
Ground Truth Data
  • Automatic generation of annotated data and pixel-accurate segmentation for every element.
  • 2D/3D bounding boxes.
  • Multiple data channels: RAW XYZ32 (sensor buffer), RGB32, color screen, object ID, material ID, depth, normal, 3D positions, etc.

What’s new

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