It all starts with our proprietary physically-based render engine.
Anyverse render engine implements a pure spectral ray-tracing engine that computes the spectral radiance of every light beam interacting with materials in the scene, simulating lights and materials at close physical level.
Every emitter in
the scene use spectrum profiles
Dispersion and
iridescence effects
are possible
Physical sky and
sun use spectral
radiance
Computation of
final colors is
more accurate
Anyverse render engine implements a pure spectral ray-tracing engine that computes the spectral radiance of every light beam interacting with materials in the scene, simulating lights and materials at close physical level.
Every emitter
in the scene
use spectrum profiles
Dispersion and
iridescence effects
are possible
Physical sky
and sun
use spectral radiance
Computation
of final colors is more
accurate
Simulate your camera sensor accurately. With the spectral info provided by the render we can simulate all the physics happening at the sensor to implement our Sensor Simulation Pipeline.
You have full control on several sensor parameters…
…To generate a raw image, and full control on Image Signal Processor (ISP) parameters.
Perception models are sensitive to different sensors. Anyverse™ technology allows you to simulate different sensors and ISP configurations to choose the right sensor for your perception system
The world is different depending on where you look, Anyverse™ has developed technology to recreate a diverse synthetic reality and to generate training and validation data.
With Anyverse’s procedural engine and API, you can programmatically control your scenes and automatically generate thousands of variations of data.
Assets in
the scene
Layout
Camera position
Time of day
Light sources
Weather
conditions
Behavior
Assets in
the scene
Layout
Weather
conditions
Camera position
Time of day
Light sources
Behavior