"Any sufficiently advanced technology is equivalent to magic."
Arthur C. Clarke
With Anyverse you get physically-plausible variations of 3D scenarios that truly enrich the deep learning dataset. All this is possible thanks to the underlying outstanding proprietary technology, based on Next Limit’s 20 years of experience in development in Computer Graphics, VFX and 3D simulation.
Anyverse’s proprietary unbiased spectral rendering engine is high-fidelity, strictly based on the physics of light transport. Unbiased means that no artificial shortcuts are used to simulate the real world or achieve special unnatural effects, as typically occurs in videogames. Spectral means that light is modeled using real wave spectral profiles. This approach guarantees a very accurate result to that found in nature.
Our approach to rendering is based on real-world units and all elements, such as emitters, materials and cameras, follow governing physical equations and are derived from physically-accurate models, to achieve images indistinguishable from photographs. For instance, the camera features different lens models and most of the technical specifications of a real camera.
When it comes to light, a bidirectional ray-tracing technology allows to fully capture all light source interactions in a scene, regardless of how complex they are, including caustics, complex refraction and reflections, and even light dispersion. All lighting calculations are performed using spectral information and high dynamic range data.
Anyverse’s proprietary simulation engine can deal with a wide variety of physical phenomena in the scenes, including fluids and object dynamics.
The simulation technology allows us to replicate the behavior of numerous multi-physics materials (sand, wet snow, trickling salt, icy flakes, oil, etc.), as well as their interaction with the surrounding environment. Other effects such as splashes, mist, fog can be added to include specific weather conditions in the scene.
Anyverse also offers highly-accurate physics simulations of soft and rigid bodies, regardless of the complexity of their geometries. Complex systems can be modeled such as the dynamics of the car’s behavior. Fracture tools allow for the representation of natural disasters such as earthquakes or traffic accidents.