ANYVERSE

Technology that recreates the world

It all starts with our proprietary physically-based render engine.

Anyverse render engine implements a pure spectral ray-tracing engine that computes the spectral radiance of every light beam interacting with materials in the scene, simulating lights and materials at close physical level.

Every emitter in

the scene use spectrum profiles

Dispersion and

iridescence effects

are possible

Physical sky and

sun use spectral

radiance

Computation of

final colors is

more accurate

Anyverse render engine implements a pure spectral ray-tracing engine that computes the spectral radiance of every light beam interacting with materials in the scene, simulating lights and materials at close physical level.

Every emitter

in the scene

use spectrum profiles

Dispersion and

iridescence effects

are possible

Physical sky

and sun

use spectral radiance

Computation

of final colors is more

accurate

Make sensible sensor decisions

Simulate your camera sensor accurately.  With the spectral info provided by the render we can simulate all the physics happening at the sensor to implement our Sensor Simulation Pipeline.

You have full control on several sensor parameters…

Pixel Size

pixel size

Group 2

Fill factor

Exposure time

Exposure time

Well capacity

Well capacity

Conversion gain

Conversion gain

Group 3

Noise

Pixel Size

pixel size

Group 2

Fill factor

Exposure time

Exposure time

Well capacity

Well capacity

Conversion gain

Conversion gain

Group 3

Noise

QE curves

QE curves

Pixel Vignetting

Pixel vignetting

Analog offset gain

Analog offset/gain

infrared filter

infrared filter

Low-pass filter

Low-pass filter

Color filter array

Color filter array

QE curves

QE curves

Pixel Vignetting

Pixel vignetting

Analog offset gain

Analog offset/gain

infrared filter

infrared filter

Low-pass filter

Low-pass filter

Color filter array

Color filter array

…To generate a raw image, and full control on Image Signal Processor (ISP) parameters.

tungsten

white balance

rgb

RGB to XYZ matrix

axis

XYZ to device matrix

Gamma

Perception models are sensitive to different sensors. Anyverse™ technology allows you to simulate different sensors and ISP configurations to choose the right sensor for your perception system

Reality is diverse

The world is different depending on where you look, Anyverse™ has developed technology to recreate a diverse synthetic reality and to generate training and validation data.

With Anyverse’s procedural engine and API, you can programmatically control your scenes and automatically generate thousands of variations of data.

Assets in

the scene

Layout

Camera position

Time of day

Light sources

Weather

conditions

Behavior

Assets in

the scene

Layout

Weather

conditions

Camera position

Time of day

Light sources

Behavior

You made it till the end! Are you eager for more?

Would you like to know more about the technology behind Anyverse?

We'd love to know more about your project's technical needs and how we fit

Looking to start your Synthetic Data journey or need help with your current project? We'd love to know more.

Looking for the right Synthetic Data to speed up your system? Please, enter the Anyverse now

Let's talk about synthetic data!